Decay of Logos is a sprawling 3D action adventure game created by a team of mostly 4 people.
I was the sole Concept Artist and 3D Environment Artist in the project. I was also responsible for some Character Art, most of the Prop Art and all Marketing Art. Additionally, I wrote all dialogue and item descriptions, and helped with Lighting.
All shaders were created by Paulo de Pinho and André Constantino; Ada, King, Ancestor, statues and Elk models and additional environment art and materials by Filipe Pichel; most of the Lighting was done by Ricardo Teixeira; Animation by Iuri Monteiro.