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Decay of Logos - 3D Environments

Some of the materials used throughout the game.

Some of the materials used throughout the game.

Unity scenes of some of the environments.

Unity scenes of some of the environments.

Decay of Logos is a sprawling 3D action adventure game created by a team of mostly 4 people.

I was the sole Concept Artist and 3D Environment Artist in the project. I was also responsible for some Character Art, most of the Prop Art and all Marketing Art. Additionally, I wrote all dialogue and item descriptions, and helped with Lighting.

Credits:
All shaders were created by Paulo de Pinho and André Constantino; Ada, King, Ancestor, statues and Elk models and additional environment art and materials by Filipe Pichel; most of the Lighting was done by Ricardo Teixeira; Animation by Iuri Monteiro.